escape ROOMS

60 minute escape room

Each of our rooms is designed to be challenging and fun, transporting you and your team to another place and time. Search for a hidden gem in Africa, take down the mob at the Lucky Duck Speakeasy or break out of Blackbeard's Brig. Blast off to outer space, escape a genie’s lamp or discover what happened in Raven Woods.

Solve the puzzles, crack the codes and escape the room before your time runs out.

THE CURSE OF THE EVIL GENIE

An evil genie has cursed you and your soul is now trapped inside a magic lamp!
Can you break the curse or are you destined to be imprisoned by the genie forever?

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DIFFICULTY
INTRO

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GROUP SIZE
2-8 PARTICIPANTS

THE LOST JEWEL OF ZANZIBAR

It is 1930. You have received a mysterious postcard from your colleague. Magnus Ferguson who has been exploring throughout Africa. He has hidden a mystical gem from a powerful warlord.
Can you find the jewel before the warload and his army come to claim it?

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DIFFICULTY
INTRO

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GROUP SIZE
2-8 PARTICIPANTS

WHAT HAPPENED IN RAVEN WOODS?

It was a dark and stormy night. Suddenly, you hear a scream, and you find that one of your friends has disappeared from your campsite.
Do you dare explore the woods to find him?

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DIFFICULTY
MODERATE

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GROUP SIZE
2-6 PARTICIPANTS

PROHIBITION: THE LUCKY DUCK SPEAKEASY

It is 1925 and Prohibition is in full swing. You have been leading the crackdown on illegal sales and other nefarious activities. The evidence you need to identify the kingpin of this criminal organization is contained within the infamous Lucky Duck Speakeasy. A bomb has been set to destroy the building and its secrets.
You have 60 minutes until all the evidence is blown to bits.

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DIFFICULTY
MODERATE

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GROUP SIZE
2-8 PARTICIPANTS

BLACKBEARD’S BRIG

You are being held hostage by the evil pirate Blackbeard. He has gone ashore to pillage and plunder leaving you to ponder a terrifying end.
You have 60 minutes before you have to walk the plank and are sent to Davy Jones locker.

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DIFFICULTY
MODERATE

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GROUP SIZE
2-8 PARTICIPANTS

CYPHERSPACE

As astronauts with an International Space Agency, you must retrieve a probe that has been collecting data from a wormhole in deep space for the past one hundred years.
Can you complete this dangerous mission before your ship becomes permanently damaged by radioactivity?

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DIFFICULTY
ADVANCED

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GROUP SIZE
2-10 PARTICIPANTS
2

The Curse of the Evil Genie

An evil genie has cursed you and your soul is now trapped inside a magic lamp!

Can you break the curse or are you destined to be imprisoned by the genie forever?

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DIFFICULTY
INTRO

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GROUP SIZE
2- 8 PARTICIPANTS
callouts-1

THE LOST JEWEL OF ZANZIBAR

It is 1930. You have received a mysterious postcard from your colleague. Magnus Ferguson who has been exploring throughout Africa. He has hidden a mystical gem from a powerful warlord.

Can you find the jewel before the warload and his army come to claim it?

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DIFFICULTY
INTRO

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GROUP SIZE
2-8 PARTICIPANTS
60Min

WHAT HAPPENED IN RAVEN WOODS?

It was a dark and stormy night. Suddenly, you hear a scream, and you find that one of your friends has disappeared from your campsite.

Do you dare explore the woods to find him?

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DIFFICULTY
MODERATE

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GROUP SIZE
2-6 PARTICIPANTS
callouts-2

PROHIBITION: THE LUCKY DUCK SPEAKEASY

It is 1925 and Prohibition is in full swing. You have been leading the crackdown on illegal sales and other nefarious activities. The evidence you need to identify the kingpin of this criminal organization is contained within the infamous Lucky Duck Speakeasy. A bomb has been set to destroy the building and its secrets.

You have 60 minutes until all the evidence is blows to bits.

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DIFFICULTY
MODERATE

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GROUP SIZE
2-8 PARTICIPANTS
callouts-3

BLACKBEARD’S BRIG

You are being held hostage by the evil pirate Blackbeard. He has gone ashore to pillage and plunder leaving you to ponder a terrifying end.  

You have 60 minutes before you have to walk the plank and are sent to Davy Jones locker.

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DIFFICULTY
MODERATE

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GROUP SIZE
2-8 PARTICIPANTS
1

Cypherspace

As astronauts with the International Space Agency, you must retrieve a probe that has been collecting data from a wormhole in deep space for the past one hundred years.
Can you complete this dangerous mission before your ship becomes permanently damaged by radioactivity?

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DIFFICULTY
ADVANCED

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GROUP SIZE
2- 10 PARTICIPANTS
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